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Old Aug 23, 2006, 06:10 PM // 18:10   #21
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5 hours that is insane!!!!! on a game
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Old Aug 23, 2006, 06:14 PM // 18:14   #22
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If ya get a group thats good you can do the Deep in about 1 n a half hours, but as stated above they are meant to be hard. If they were easy then there would be no point in doing them. The items from elite missions would be overfarmed and asides the chance to do them for the first time there would be no reason to ever go back.

While this game is made for causal players, this does not mean that anet will do everything for the causal player. They need to get people that play insane amounts and keep them hooked. You cant have a game that completely focuses on one type of player or not enough money will be made and less people playing it. While it is geared towards it, elite missions and titles are put in the game to keep vet players happy and busy.
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Old Aug 23, 2006, 06:14 PM // 18:14   #23
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Not to be an arse, but...by it's very definition in terms of gaming, elite != casual.

That's pretty much end of discussion right there. People wanted long, hardcore pve missions. The fact that not everyone can do them isn't a good reason to dumb them down for the people who can do them.
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Old Aug 23, 2006, 06:22 PM // 18:22   #24
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Quote:
Originally Posted by milias
To me, elite missions in the state they are right now, can be attributed more to grinding than actual player skill, in that you need an insane amount of faction just to hold a mission town. I was very happy when ANet announced they were going to change that.

Quote:
Originally Posted by Zinger314
Also, Alex Weelkes said they would think about opening the Elite Missions to everyone...what, 2 months ago? With Nightfall coming up in 2 months, I think ArenaNet has backed out of that plan.
Yea, it's been a while, but I'm willing to give them benefit of the doubt. I won't presume to know how high up in their priority list this is, given that they probably have a ton of stuff on their plate right now. I do hope that it's going to be rolled out soon, though.
Umm... they said they were going to think about it, they never said they were going to open it up, they haven't backed out of anything. I've never had any trouble getting to the Warren or the Deep, i've never FF nor am I a member of a controlling alliance.

Just wondering Milias, have you ever posted about the lengthy UW and FoW being inaccessible to the casual player?
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Old Aug 23, 2006, 06:25 PM // 18:25   #25
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Quote:
Originally Posted by dreamhunk
5 hours that is insane!!!!! on a game
I suppose you've never played Risk.
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Old Aug 23, 2006, 06:39 PM // 18:39   #26
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Anet is very determined on 2 things:

-Making this game a social game
-Making this game competitive

I'm sure they listen a lot to what players wantt and that they perfectly understand how rpg players would like the game to be changed. Yet almost every update introduces something to make the game move more towards the 2 lines above.

Elite missions (I think it was a bad choice to call them so) make those 2 objectives meet each other in a perfect way: You need to work together and only the best can complete them.

Nothing wrong with that... As long as the causual player has enough alternative events that meet his/her level. I don't mean the existing missions and quest, but real special stuff. At the moment it looks too much like Anet mainly supports the best of the best. Look at their homepage: world championships and high level competitions. Than elite missions for the very best parties. Causual players often feel a little bit... Lost!
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Old Aug 23, 2006, 06:51 PM // 18:51   #27
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I've seen a lot of posts from people talking about approaching this game with a work ethic, or going on about how they average five hours a day. I have to wonder, do people like this realize that this is a game? I'm definately a casual player, and I really don't like the concept of buying a game knowing that I'll never get through a good amount of its content. Just something for anet to keep in mind. This isn't even counting the added frustrations of having to beg someone to take you to the content in the first place. I didn't notice it that much in Prophecies, but Factions definately seems a bit hostile to the casual player, especially in the relm of PvE.

Last edited by Clone; Aug 23, 2006 at 10:17 PM // 22:17..
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Old Aug 23, 2006, 06:55 PM // 18:55   #28
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Eh, I have mixed feelings. It sucks if you are a skilled player, want to be really challenged, but can't often carve out 4 hours of solid playtime. It is sorta lousy if the only time you can play the game at your level is when you have half a day to spend on it.

On the other hand part of the prestige and difficulty from Urgoz and the Deep comes from their size, and it would suck to cheapen that.
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Old Aug 23, 2006, 07:05 PM // 19:05   #29
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While in a way I think save points would be awesome in some instance, I can only find them remotely concievable for all hench instances. Meaning that for elite missions this is not possible. Technically the Elite missions take about 2-3hrs, the problem for you is not the time needed to complete the missions, but the fact that it takes nearly 1-2hrs to ORGANIZE A BLOODY GROUP!
Without a solid group planned out from the start and a start time and everyone being ontime and coordinated and so forth, it is just highly unlikely to be able to get it together and done in 2-3hrs. We usually decide to do the Elite missions hours before and set our skills, with the hopes of picking up some ready PUGs when we get there (NEVER HAPPENS!) The fastest we have gotten a group for the Deep is an hour and that was with 8 of our own being guildies and already set. Then came the issue of err7s and people suddenly going "Oh crap gotta go!" - add that to the hour and then its 2.5hrs before we could even get to the next room!

By the time we get to the third room I am so exhausted by stupidity such as: Are we there yet?
How long is this mission?
CHEST LETS GET HALF THE PARTY KILLED FOR IT!
....The list goes on and on! I rarely do the elite missions cause it takes so bloody long to get the group together and get a solid start, that I usually have a migraine by the time we hit the 3rd room and I push forward with the group and I never get anything out of completing it.... Satisfaction maybe, but thats about it lol.

Good luck and I'm sorry but I just cannot agree with the idea of this for Elite missions, no matter how fun it might be for me for take some time away to sooth my migraine -_-
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Old Aug 23, 2006, 07:58 PM // 19:58   #30
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Also what makes them more elite is beaing able to coordinate with 12 players, and being able to make it with 3 leavers, plus the people with Res Sig, would be able to use it more often
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Old Aug 23, 2006, 08:09 PM // 20:09   #31
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The Deep mission is too easy already....no need to make it easier by adding "save points"
We could use a more challenging elite mission in Nightfall.
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Old Aug 23, 2006, 08:12 PM // 20:12   #32
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Shouldn't this be in sardelac? And, no, the idea isn't really for me. I just don't see it happening, is all.
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Old Aug 23, 2006, 08:14 PM // 20:14   #33
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It's already been said so I'm just going to "me too": the elite missions are not intended for casual players.
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Old Aug 23, 2006, 08:33 PM // 20:33   #34
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I dont recall GW team saying that *all missions* will take less than XX hours to complete

what ANET has harped upon is balancing skills and gear

someone that only plays 30minutes can compete/teamup fairly with someone that plays 40 hours (assuming they are both talented players)
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Old Aug 23, 2006, 08:49 PM // 20:49   #35
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Quote:
Originally Posted by dreamhunk
5 hours that is insane!!!!! on a game
Ever play Monopoly?
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Old Aug 23, 2006, 09:22 PM // 21:22   #36
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Quote:
Originally Posted by Mo Joe Joe Joe
Forgive me for singling you out, but I have seen too many threads asking to make PVE content easier (which is my interpretation of this thread). The Elite missions, UW and Fissure are all supposed to be HARD. Do you really want all parts of the game to be easily conquered? I like the challenges, but occasionally resort to tips from the many GW forums (Wiki and guru rocks for tips).

I can totally relate that the OP does not want to spend 4 hours doing a mission. But the rare occasion that you can, isn't that an especially rewarding experience.. something special. Do you really want to cheapen these ELITE areas?

/unsigned ALL of the suggestions.
I think you missunderstood me!
Mainly since I did not expressed myself clearly!

I want HARDER elite missions!

Today the elite missions is almost impossible for a party to do "on sight" without any knowledge about whats awaiting them. But...after that, the difficulty dropps considerable.

What is the problem with traps and spawns when you know exactly before, where and what is coming? When you can 3 ppl party Urzog and solo farm UW, something is absolutely wrong! Solo farmers is not insanely good players, they only know exactly what awaits them and have a build specialized for that!

I want harder unpredictable areas (random spawns, random monster types etc). The difficulty of the missions should depend less on the knowledge about the area and all traps and spawns and more on actually hard resistance/challenges. A deadly trap is not difficult if you know where it is and can avoid it.

Many "casual" players are not bad players, they can actually be extremly good ones! But they might not be able to dedicate 7-10 hours on one mission (10 hours is the longest an UW trip have taken me, 4 hours to assembly the party and 6 hours to do the clear out). It is not "elite!" to be able to dedicte 15 hours a day to play gw. But it is "elite" to be able to take on the hardest the game can through at you and survive!

Please give us harder, unpredicateble, but also somewhat shorter missions!

And Err 07 is a big threat to any player in a long mission. If you as me play with international parties, the possibility for problem grows. I have had friends got diconnected 1 min before completing "Restore the monument" quest, that is not funny. I would not liked "resting points" in an elite mission, but I absolutely would have liked a "return to the party after err07" feature.

Elite missions should be hard, not easy farmable! (my mantra!)

Regards,
Cloudbunny

Last edited by cloudbunny; Aug 23, 2006 at 09:27 PM // 21:27..
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Old Aug 23, 2006, 10:10 PM // 22:10   #37
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As stated a long time ago, guildwars is not meant for hardcore? =P
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Old Aug 23, 2006, 10:16 PM // 22:16   #38
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Honestly, the Elite missions are meant to be three hours long and exceptionally punitive to death to provide something DIFFERENT in GuildWars.

If you want to do an Elite mission that lasts an hour or so, then go to the Tomb of Primevil Kings.

I personally love the format of the Elite missions, as they provide something different to do. Entering save points, ressurrection shrines, etc...basically takes away the biggest and most enjoyable parts of those missions - the "marathon" type feel that makes you feel like you earned/accomplished something when you've finished it.

That's why I relish doing them even if, in the end, I don't get one of the greens.
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Old Aug 24, 2006, 03:08 AM // 03:08   #39
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I made a similar suggestion for the Elite missions a few weeks ago.

One of guild wars themes is that skill is valued more than time. The Elite missions unfortuantely don't follow this theme. They are not difficult, but they do require a fair amount of time (especially for a PuG group). Which group (provided both groups know the appropriate builds and strategies)would have a higher success rate (able to kill Kanaxai): an average group with three hours to play or an above average group with one and a half hours to play?
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Old Aug 24, 2006, 03:41 AM // 03:41   #40
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Quote:
Originally Posted by Jetdoc
Honestly, the Elite missions are meant to be three hours long and exceptionally punitive to death to provide something DIFFERENT in GuildWars.

If you want to do an Elite mission that lasts an hour or so, then go to the Tomb of Primevil Kings.

I personally love the format of the Elite missions, as they provide something different to do. Entering save points, ressurrection shrines, etc...basically takes away the biggest and most enjoyable parts of those missions - the "marathon" type feel that makes you feel like you earned/accomplished something when you've finished it.
I want something about 3 hours long. That punish you if you die, but not if you err07. I also wants something extremely hard that only gets slightly easier and faster when you have done it 100 times than when you do it the first time without knowledge about it.

regards,
Cloudbunny
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